"LW Bone Info"Availability: LightWave 6.0 The bone info global returns functions for getting bone-specific information about any of the bones in a scene. Use the item info global to get the bone list and for generic item information. The information returned by these functions is read-only. Global Call LWBoneInfo *boneinfo; boneinfo = global( "LW Bone Info", GFUSE_TRANSIENT ); The global function returns a pointer to an LWBoneInfo. typedef struct st_LWBoneInfo {
unsigned int (*flags) (LWItemID);
void (*restParam) (LWItemID, LWItemParam, LWDVector vector);
double (*restLength) (LWItemID);
void (*limits) (LWItemID, double *inner, double *outer);
} LWBoneInfo;
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